ICT in Adult Education
DAY 1: GAMIFICATION, ESCAPE ROOMS IN ADULT EDUCATION
- Definition and characteristics of games.
- Historical overview, psychology, and behavioral theories of games.
- What is gamification? Concept and principles of gamification.
- Models and tools of gamification.
- Escape rooms and their role in adult education.
- Designing a digital gamification experience – Applied training for participants.
DAY 2: DIGITAL STORYTELLING IN ADULT EDUCATION
- What is Digital Storytelling?
- Components, types and examples of digital storytelling.
- Utilizing digital storytelling in adult education.
- Digital tools for creating digital stories.
- Designing digital storytelling – Applied training for participants.
DAY 3: 40 CREATIVE IDEAS FOR ARTIFICIAL INTELLIGENCE IN ADULT EDUCATION
- Using QuickDraw & Autodraw to explain AI concept easily
- Using AI art to Express visual metaphors
- Using ChatGPT to build writing skills
- TV Quizmaster!
- Using DALL•E to create images as lesson resources
- AI animate from audio to enable student voices
DAY 4: CREATIVE IDEAS WHERE ARTIFICIAL INTELLIGENCE CAN BE USED in ADULT EDUCATION
- AI to teach diverse/ inclusive environments
- Understanding international students in an international context
- Teaching and learning mathematics using Geogebra
- Using DALL•E 2 to enhance student understanding of terms and concepts
- Using ChatGPT for authentic practice scenarios
- Artificial intelligence and personalized learning
- Design thinking as synthetic combinatory creativity
- Peer-to-peer feedback activity using AI-generated portraits
DAY 5. SOCIAL VR in ENVIRONMETAL EDUCATION
- What is Social VR and How Does It Work?
- Tips and best practices for using social VR in environmental education
- Collaborative learning and interaction with social VR and environmental sustainability
- Evaluation and feedback in environmental education with social VR
. Impact of social VR on environmental Education in the future.